Hirelings – Help Wanted
Hire a crew, build a company.
Hirelings turns villagers into workers you employ. Post an advert or hire a local villager, give them a job, and watch your town come to life. Every hireling has their own name, strengths and flaws. They learn their trade, need feeding and paying, and sometimes steal from you. Run your company alone or with friends, trade at the market, send your workers to school, and settle scores with rival companies.
Getting Started
- Name your company. Every player needs one before they can hire.
- Hire someone: sneak and right-click a villager with an empty hand for a free temp hire, or craft a Notice Board and post a paid advert (Cheap, Standard or Premium).
- Press H to open the Crew Board, where you run everything.
- Give each hireling a job, set up their workstation, and mark work areas with the Builders Wand.
- Place a Storage Chest, a Lunchbox and some beds, and keep money in the bank for wages.
Your Hirelings
- Every hireling has a name, a rarity (Common, Uncommon, Rare or Unlucky), six stats (STR, DEX, CON, INT, WIS, CHA) and traits such as Speed, Strength, Fortune, Clumsy, Lazy or Glutton.
- Some hide the Thief trait, and you only find out when things go missing.
- They level up in each job they work, from Novice to Apprentice, Journeyman and Master, and their stats grow as they work.
- They carry their own lunch, eat from the Lunchbox, sleep in beds at night, and listen to the Bard after work.
- Morale and loyalty rise and fall with how you treat them.
34 Jobs
- Gathering and Outdoors: Farmer, Gatherer, Hunter, Fisherman, Lumberjack, Rancher, Beekeeper, Herbalist, Gardener, Scout, Miner
- Mining and Building: Builder, Carpenter, Mason
- Crafting and Smithing: Cook, Weaponsmith, Armorsmith, Toolsmith, Tanner, Butcher, Jeweler, Alchemist, Enchanter, Engineer
- Trade, Support and Town Life: Merchant, Courier, Stocker, Healer, Bard, Stablehand
- Safety and Management: Town Guard, Foreman, Trainer
Each job works from its own workstation and does real work in your world:
- Farmers harvest and replant.
- Lumberjacks fell whole trees and replant.
- Miners strip-mine or tunnel and follow ore veins.
- Ranchers breed and shear.
- Builders put up whole buildings from blueprints.
- Crafters make what the rest of the crew needs.
- Town Guards protect your town day and night.
Work Areas
Mark out areas with the Builders Wand and tell your crew what each one is for. There are 19 kinds: Beds, Forestry, Mining, Farmland, Ranch, Marketplace, Workshop, Kitchen, Fishery, Hunting, Apiary, Garden, Stable, Town Square, Warehouse, Jail, School and No-Go.
Building from Blueprints
- Load WorldEdit schematics at the Blueprint Table.
- Place the see-through ghost where you want it.
- Your Builders clear the site, bring the materials and build it bottom up, putting up scaffolding where they need it.
- A School blueprint comes with the mod.
Money and the Company Bank
- Currency is ore nuggets and gem chips: from copper (1 credit) up to Night Jewel (25 credits a chip).
- Pay money in and take it out at a Bank ATM.
- Wages are paid each morning by skill: Temp 10, Worker 18, Skilled 36, Expert 54 and Master 90 credits a day.
- Leave your crew unpaid and they will refuse to work, and in the end leave.
The Marketplace
- Place market stalls in a Marketplace. Hirelings with nothing to do take a stall and sell the goods of their trades.
- Merchants keep the biggest stall and sell your surplus.
- Other players buy from your stalls, and you buy from theirs.
- Set a daily supply budget and your crew buys what it runs short of.
School
- Buy a Master a Trainer Certificate and open a School.
- Students learn their job faster than by working, paying their own fees.
- Up to 15 students sit at their desks in class.
Animals
- Guard Dogs for your Town Guards: two each, with bowls and a Dog House.
- Cats to scare off creepers and pests.
- Pack donkeys carry finds home from expeditions.
- Horses carry your guards and couriers.
Companies, Partners and Rivals
Partners
- Invite any number of friends to co-own your company. Leave or split up at any time, and each partner keeps what they brought.
- Send letters and trade goods between companies by Courier.
- Poach another company's best worker, or trade one for credits.
- Protect your land with a Protection Totem.
Feuds
- Declare a feud on a rival company, with a grudge.
- Your guards and dogs defend your land.
- Your thieves raid the rival's chests, bank and stalls.
- Caught thieves go to jail until you pay a fine or make peace.
- Make peace, with a tribute if you like, when you're ready.
Achievements
- 189 achievements in four trunks: Jobs, Crafting, Working Together and Company Capstones.
- A dedicated Achievements screen on the Crew Board.
- Every achievement pays credits into your company bank, and the big ones pay big.
New Materials
- Silver, Rose Gold and Night Jewel ores.
- Gems: Topaz, Ruby, Sapphire and Onyx.
- Rose Gold and Night Jewel tool and armor sets, and sickles.
- Gem rings that boost a hireling's stats.
Food
- 14 magical berries, found growing in the wild, each baked into muffins and candy that boost your crew.
- Crew snacks: Chocolate Bar, Coffee, Energy Drink and Honey Bread.
- Jerky and Dried Fish from drying racks.
- Meal Packs for long trips.
Set it up, put your crew on Auto-Renew, and let the town run itself.