Hirelings

Hire villagers as your crew. Give them jobs, gear and homes, mark work areas, and watch them farm, mine, build, craft and trade. Run a company with wages, a bank, market stalls, guard dogs and rivals who can poach your best workers.

7 downloads Available ADVENTURE AND RPG
Utility & QoL

1.0.0

Minecraft 26.3 • NeoForge • 2.1 MB • 2 downloads • November 10, 2026

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Hirelings 1.0.0 for Minecraft 26.3 (NeoForge 26.3.0.101)

Ported

- Hirelings now runs on Minecraft 26.3 with NeoForge 26.3.0.101. Everything from the 1.21.1 release is included: jobs, companies, the Crew Board, Market, Schooling, hostile companies and achievements.

Changes

- The Cook now uses Drying Racks and Fish Drying Racks. Before cooking anything, the Cook takes raw meat and fish from crew storage and hangs it on any rack near its workstation or in its work area that has a free hook, then takes down the Jerky and Dried Fish when they are ready. Only what doesn't fit on a rack is smoked, so a Cook with racks keeps working with no fuel.

- Fishermen and Hunters who work at a drying rack still hang their own catch on it, as before.

- The Achievements screen is the same size at every GUI Scale, so it fits the window the way it does at GUI Scale 2 and more of each branch shows at once.

- Hirelings key bindings are listed under their own "Hirelings" section in Controls.

- Workshop fuel has fixed burn times: Coal and Charcoal 1600, Block of Coal 16000, Blaze Rod 2400, Dried Kelp Block 4001.

For server owners

- The Hirelings server config now uses NeoForge's "synced" config type, because NeoForge 26.3 removed the old "server" type. If you changed any Hirelings settings before, check they're still set after updating.

1.0.0

Minecraft 26.2 • NeoForge • 2.1 MB • 1 downloads • November 10, 2026

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Hirelings 1.0.0 for Minecraft 26.2 (NeoForge 26.2.0.88)

Ported

- Hirelings now runs on Minecraft 26.2 with NeoForge 26.2.0.88. Everything from the 1.21.1 release is included: jobs, companies, the Crew Board, Market, Schooling, hostile companies and achievements.

Changes

- The Cook now uses Drying Racks and Fish Drying Racks. Before cooking anything, the Cook takes raw meat and fish from crew storage and hangs it on any rack near its workstation or in its work area that has a free hook, then takes down the Jerky and Dried Fish when they are ready. Only what doesn't fit on a rack is smoked, so a Cook with racks keeps working with no fuel.

- Fishermen and Hunters who work at a drying rack still hang their own catch on it, as before.

- The Achievements screen is the same size at every GUI Scale, so it fits the window the way it does at GUI Scale 2 and more of each branch shows at once.

- Hirelings key bindings are listed under their own "Hirelings" section in Controls.

1.0.0

Minecraft 1.21.1 • NeoForge • 2.0 MB • 4 downloads • November 9, 2026

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# Hirelings 1.0.0 — Changelog

## New: School

- New **School** area, with a **School Desk**, **School Chair** and a two-block **Trainer's Desk**.

- A bundled **School blueprint** (9 x 15) is ready at the Blueprint Table from the start.

- A Master can buy a **Trainer Certificate** (1,000 credits) and become a Trainer. Trainers work only in a School and teach **every job**.

- Courses are paid from the student's own money:

- **Novice → Apprentice:** 45 credits

- **Apprentice → Journeyman:** 110 credits

- Master is never taught.

- A course takes 75% of the time working would, and 3% less for each point of INT.

- Up to **15 students** per Trainer. The Trainer keeps 25% of each fee and the company keeps the rest.

- Students sit at their desks during class. Guards and Hunters practise at a Training Dummy or Target instead.

- New **School** page on the Crew Board.

## New: The Marketplace

- **10 market stall blocks** to place in a Marketplace area.

- No one is assigned to a Marketplace any more. Hirelings with nothing to do take a free stall:

- unassigned hirelings all day

- everyone else in the evening

- workers who are idle at their job

- **Merchants** always keep the biggest stall and sell the crew's surplus from it.

- Stallholders stand at the counter, facing out. Right-click the hireling **or any part of their stall** to buy.

- Stalls sell:

- the hireling's own goods, from every job they've worked

- 3 lots from the crew's storage

- for your own company: 3 lots of random Minecraft items instead of your storage

- **Crew supplies:** set a daily budget and the crew buys what it runs short of, from other companies' stalls first, then the town store at +25%.

- New **Market** tab on the Crew Board: every hireling's goods, today's takings and the supply budget.

- Hireling trades between companies are now priced in **credits**, up to 100,000.

## New: Hostile Companies (Feuds)

- Declare a feud on another company with a grudge: pick from 8, or write your own. It starts the next morning.

- Feuds only run while an owner of **both** companies is online.

- Hirelings beaten in a feud are **knocked out**, not killed. They're carried home and off work for a day.

- **Town Guards and Guard Dogs** fight the other side in their areas. A guard gets +2 morale for driving someone off.

- **Thieves raid rivals.** They go after Storage Chests, Bank ATMs and stall takings, on foot or as a trip.

- Caught thieves are held in the rival's **Jail** until peace is made, or until their company pays a **50-credit fine** (Pay Fine on the Board). Freed thieves get 2 minutes of safe passage home.

- No trading or poaching between companies at odds. A rival's stall won't open.

- **Peace:**

- a peace offer, optionally with a tribute in credits

- a feud also dies down by itself after 3 quiet days

- both crews get +3 morale, and the side ahead on the tally gets +5 more

- 3-day cooldown before either can declare again

- The feud tally is shown on the other company's page.

## New: Achievements, with rewards

- **189 achievements** in one tree with four trunks:

- **Jobs:** First, Skilled, Expert and Master for every job

- **Crafting**

- **Working Together**

- **Company Capstones**

- New **Achievements screen**, opened from the Crew Board's new **Awards** tab:

- tabs for each trunk

- rounded gold and stone tiles, with padlocks on locked ones

- tooltips

- a progress bar

- Every achievement pays **credits** into the company bank:

- 100 for the first in a line, doubling with each step after

- goals and challenges pay twice everything before them in their line

- **Every Trade Mastered** pays 178,200 credits

- Each achievement pays once per company and once per player. Achievements earned before this update pay out at your next login.

## Companies

- A company can now have **any number of co-owners**.

- The founder can **split from one co-owner** of their choice.

- Co-owners see each other's marked areas.

## Crew Board

- The **Log** keeps up to 500 entries. A new **Copy** button copies the whole log to the clipboard.

- The log now also records:

- thieves setting off and coming home

- feud morale and cooldowns

- market sales and purchases

- each morning's takings

## Fixes and changes

- Thieves going home on a long trip walk out of sight before they vanish, instead of disappearing on the spot.

- A thief stopped at the Bank ATM by a guard is no longer called a "false accusation" when searched.

- Merchants sell all surplus, from storage too.

- The random items on your own stalls only include items with a real price.

- Price fixes: Beehive, Bookshelf, Shield, Ender Chest and Bricks. New prices for Raw Iron, Raw Gold, saplings, Azalea, Bottle o' Enchanting and both Fertilizers.

- Log lines saved before an update now still read correctly.