Hirelings

Hire villagers as your crew. Give them jobs, gear and homes, mark work areas, and watch them farm, mine, build, craft and trade. Run a company with wages, a bank, market stalls, guard dogs and rivals who can poach your best workers.

7 downloads Available ADVENTURE AND RPG
Utility & QoL

Configuration

One config file, a server config: <world>/serverconfig/hirelings-server.toml. Sections and options:

SectionOptionDefaultRangeWhat it changes
bubblesproximityRange161 to 128How close a player must be to see thought bubbles or witness a theft
trainingapprenticeDays71 to 1000Days worked to reach Apprentice in a job
trainingjourneymanDays301 to 1000Days worked to reach Journeyman
trainingmasterDays901 to 1000Days worked to reach Master
trainingstatGrowthDays31 to 1000Every this many days worked, one of the job's stats goes up 1 (max +5)
hiringtempContractDays31 to 30Temp contract length for a local hire
hiring.localRarityWeightscommon / uncommon / rare / unlucky50 / 30 / 8 / 120 to 1000 eachRarity chances for a local hire
advertsminDelayTicks60000 to 240000Shortest wait before someone answers an advert
advertsmaxDelayTicks240000 to 240000Longest wait (must be at least minDelayTicks)
advertsmaxPending61 to 20Adverts one player can have waiting
advertsapplicationWaitDays21 to 30Days an applicant waits for an answer
adverts.cheapfeeCredits200 to 100000Cost of a Cheap advert
adverts.cheap.rarityWeightscommon / uncommon / rare / unlucky45 / 20 / 3 / 320 to 1000 eachRarity chances, Cheap advert
adverts.standardfeeCredits400 to 100000Cost of a Standard advert
adverts.standard.rarityWeightscommon / uncommon / rare / unlucky50 / 30 / 8 / 120 to 1000 eachRarity chances, Standard advert
adverts.premiumfeeCredits750 to 100000Cost of a Premium advert
adverts.premium.rarityWeightscommon / uncommon / rare / unlucky35 / 35 / 25 / 50 to 1000 eachRarity chances, Premium advert
dangerzombiesAttacktruetrue/falseWhether zombies (and husks, drowned and zombie villagers) hunt hirelings
areasmaxSize1288 to 512Longest side of a Builders Wand area
dryingdryTicks600020 to 240000How long fish, meat or flesh takes to dry on a rack
needshungerPerDay50.00.0 to 1000.0Hunger lost per day, out of 100 (Gluttons x1.5)
needshungryBelow251 to 100A worker eats from their lunch below this, until full
needsfoodValue101 to 100Hunger restored per point of nutrition
needslunchboxRange644 to 128How far a hungry worker walks to a Lunchbox (or a Storage Chest with food)
needsstarvingMoralePenalty100 to 100Morale lost by a starving worker when a day begins
needshirelingFallDamagefalsetrue/falseWhether hirelings take fall damage
thievestheftsPerDay0.30.0 to 20.0Average items a Thief pockets per day near storage (rolled 20 times a day)
thievesstorageRange61 to 16How close a thief must be to storage to steal
thievescrewWitnessChance0.350.0 to 1.0Chance a hireling who sees a theft reports it
thievesunfairFiringMorale50 to 100Morale every other crew member loses when one is fired on reports alone
equipmentsupplyRange968 to 512How far from a worker the Equipment tab looks for the Storage Chest

There is no client or common config.

Last updated November 9, 2026