Jobs
Every hireling works one job at a time, set on the Crew Board's Job page. There are 34 jobs in five groups. Place the job's workstation near the hireling, or mark a work area for them with the Builders Wand.
Gathering and outdoors
| Job | Workstation | What they do |
| Farmer | Composter | Harvests and replants crops, sows from storage, tills near water, composts spare seeds |
| Gatherer | Chest or Barrel | Picks berries and mushrooms |
| Hunter | Drying Rack or Campfire | Hunts surplus game (above herd size + 6) and monsters after dark with bow (range 12) and blade, dries meat on a Drying Rack |
| Fisherman | Barrel or Fish Drying Rack | Fishes open water (vanilla fishing loot) and dries fish on a Fish Drying Rack |
| Lumberjack | Nothing, works anywhere | Fells whole trees (3 s per log bare-handed, divided by axe speed), gathers drops and replants, plants Forestry areas (saplings 5 apart), cuts bamboo at 6 tall |
| Rancher | Hay Bale | Shears, milks, gathers eggs and feathers, breeds herds to their size (10 by default outside a ranch) |
| Beekeeper | Honey Extractor or Beehive | Harvests hives (bottles honey or cuts honeycomb) and, in an Apiary, gives empty hives bees (one every 1200 ticks, up to 3 per hive) |
| Herbalist | Drying Table | Gathers flowers (keeps 3 of each) and uses bone meal |
| Gardener | Composter | Tidies a Garden, growing or clearing flowers (2 apart) |
| Scout | Cartography Table or Lodestone | Brings back finds: see World Generation |
| Miner | Storage Chest | Digs exposed ore (never with too weak a pickaxe), places torches, or strip/tunnel mines a Mining area (side tunnels every 4 blocks, follows veins up to 96 ore), puts out lava with a Water Bucket and blocks water |
Mining and building
| Job | Workstation | What they do |
| Builder | Blueprint Table | Rebuilds recorded buildings, keeps ladders in strip mines and builds blueprints |
| Carpenter | Crafting Table or Carpenter's Bench | Makes goods from storage (see below) |
| Mason | Stonecutter | Makes goods from storage (see below) |
Crafting and smithing
| Job | Workstation | What they do |
| Cook | Smoker, Furnace, Campfire or Cauldron | Makes goods from storage (see below) |
| Weaponsmith | Anvil, Smithing Table, Grindstone or Blast Furnace | Makes goods from storage (see below) |
| Armorsmith | Anvil, Smithing Table, Grindstone or Blast Furnace | Makes goods from storage (see below) |
| Toolsmith | Anvil, Smithing Table, Grindstone or Blast Furnace | Makes goods from storage (see below) |
| Tanner | Cauldron or Tanning Rack | Makes goods from storage (see below) |
| Butcher | Smoker, Butcher Block or Chopping Block | Smokes meat and culls herds over size in ranches within 64 blocks |
| Jeweler | Gem Cutting Table or Anvil | Makes goods from storage (see below) |
| Alchemist | Brewing Stand or Cauldron | Makes goods from storage (see below) |
| Enchanter | Enchanting Table | Makes goods from storage (see below) |
| Engineer | Redstone Workbench or Crafting Table | Makes goods from storage (see below) |
Trade, support and town life
| Job | Workstation | What they do |
| Merchant | Barrel or Lectern | Sells crew surplus |
| Courier | Mailbox | Stocks the Lunchbox and carries mail |
| Stocker | None, works in a Warehouse | Sorts a Warehouse (base materials to Supply Crates, made things to Storage Chests) |
| Healer | Healing Table or Brewing Stand | Looks after the crew |
| Bard | Stage, Jukebox or Note Block | Looks after the crew |
| Stablehand | Hay Bale | Fills troughs, puts out hay, feeds hurt horses, grooms, fits saddles and armor, mucks out (Bone Meal) |
| Cartographer | Cartography Table; a placeholder job | A placeholder job, to be replaced |
Safety and management
| Job | Workstation | What they do |
| Town Guard | Bell | Watches day and night, fights monsters and feud enemies, tends dog bowls and tames wolves |
| Foreman | Notice Board | Looks after the crew |
| Trainer | Training Dummy or Target; works only in a School area, needs a company Master | Teaches at the School |
Crafting jobs make goods from storage with the game's recipes, stopping at two of a tool or 32 of a material, most only making what the crew needs.
Picture to add: several hirelings at different workstations
Each job's tools and clothes are on Job Tools and Work Gear. Gatherers, Hunters and Herbalists can go on Expeditions.
Last updated November 9, 2026