Hirelings

Hire villagers as your crew. Give them jobs, gear and homes, mark work areas, and watch them farm, mine, build, craft and trade. Run a company with wages, a bank, market stalls, guard dogs and rivals who can poach your best workers.

7 downloads Available ADVENTURE AND RPG
Utility & QoL

Wages & Levels

Wages

  • Paid each morning from the company account into each hireling's own account, by tier: Temp 10, Worker 18, Skilled 36, Expert 54, Master 90 credits a day. Tier comes from their level in their current job: Novice = Temp (if a temp) or Worker, Apprentice = Skilled, Journeyman = Expert, Master = Master.
  • +5% per point of the job's main stat (-5% per negative point). A Novice with two good traits starts a tier up; a Novice with two bad traits gets 14. Foreman and Trainer: one tier above the average tier of the rest of the crew.
  • Not enough money: everyone gets the same share and loses 5 morale; after 3 unpaid days they refuse to work, after 7 they leave.

Contracts, job length and levels

  • Temp contract: a local hire's contract is tempContractDays (3) days. Convert offers a permanent place; base acceptance 80%, +10% Common, 0 Uncommon, -10% Rare, +20% Unlucky, plus (morale - 50) / 100 x 40%; needs a free bed in a Beds area; one offer a day.
  • Job length: 1 Day, 1 Week (7), 1 Month (30), 1 Year (365), Permanent. When it ends they finish the day and are Unassigned next morning, unless Auto-Renew restarts it (only if morale is at least 50).
  • Levels (per job): Novice, Apprentice at 7 days worked, Journeyman at 30, Master at 90 (config). A Master Builder who becomes a Miner starts as a Novice Miner. Crafters make iron-grade gear from Journeyman and diamond-grade at Master.
  • Morale: starts at 50 (0 to 100). Changes: unpaid -5 a morning, starving -10 when a day begins, feud -1 a day, peace +3 (+5 more for coming out ahead), guard driving off an enemy +2, listening to the Bard +1 per 20 seconds, unfair firing -5 to everyone else.
  • Loyalty: morale x 0.6 + 40 x (days served / 30, at most 1). Shown as devoted, loyal, wavering or restless.

Levels can be reached faster at a School.

Last updated November 9, 2026