Hirelings

Hire villagers as your crew. Give them jobs, gear and homes, mark work areas, and watch them farm, mine, build, craft and trade. Run a company with wages, a bank, market stalls, guard dogs and rivals who can poach your best workers.

7 downloads Available ADVENTURE AND RPG
Utility & QoL

Feuds

  • Declare from the Company screen with a grudge; it starts the next morning. Only while an owner of both companies is online. Both crews lose 1 morale a day; Town Guards and dogs fight the other side in their areas (a guard driving one off gets +2 morale); hirelings beaten are knocked out for a day, not killed; thieves raid the rival's Storage Chests (up to 4 of an item), Bank ATMs (5 to 30 credits) or a stall's takings (a tenth of the day's, up to 30): walking within 96 blocks, otherwise a trip; caught by a guard within 16 blocks or a dog within 12, they are jailed (with a Jail) until peace or a fine of 50 credits (Pay Fine on the Board), else chased off. Freed thieves have 2 minutes of safe passage. No trading or poaching between the two.
  • Ends by accepted peace (optionally with a tribute) or after 3 days with no hostile act. Peace: +3 morale, +5 more for the side ahead on the tally; neither may declare again for 3 days.

Last updated November 9, 2026